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- -==============================================-
- DOX FOR PiNBALL FANTASiES - BY DiGiTAL iLLUSiONS
- -==============================================-
-
- If you like the game - PLEASE consider buying the original...
- I did...:)
-
- TABLE MENUS
- ===========
- To load a table, use F-keys 1 or 2 as follows:
-
- Course Disk 1
- -------------
- F1 Partyland Table
- F2 Speed Devils Table
-
- Course Disk 2
- -------------
- F1 Billion Dollar Game Show Table
- F2 Stones 'N' Bones Table
-
- To switch course disk, remove the current disk, press HELP and follow the
- on-screen instructions.
-
- CONTROLS
- ========
- Keyboard
- --------
- F1 to F8 Select number of players
- (F1=1 player, F8=8 players)
- Arrow Down Pull spring (release to shoot ball)
- P Pause (any key restarts)
- ESC Quit to main menu (after pausing)
- ESC Restart table (when a ball is in the chute)
- Right SHIFT/ALT/AMIGA Flip right flipper
- Cycle/shift various table lights
- Left SHIFT/ALT/AMIGA Flip left flipper
- Cycle/shift various table lights
- Space Bar Tilt the table
- M Toggle music on/off
-
- MOUSE
- =====
- Drag downwards Pull spring
- Left mousebutton Shoot ball
-
- If you get a hi-score, type in your name (3 letters allowed) when
- prompted. The backspace key can be used to correct mistakes. Hi-scores
- are saved to each course disk when you exit a table (quit to the menu).
- If you want to save hi-scores, make sure your course-disk is write-
- enabled.
-
- GENERAL INFORMATION
- ===================
- The Jackpot is a score counter which is built up by all participating
- players during the game. It is reset each time a Jackpot is awarded
- to a player.
- Many of the lights on the tables have letters on them which enable
- special features as follows:
-
- XB = Extra ball JP = JackPot
- DB = Double bonus xM = Score x million points
- SB = Score bonus 5x = Score 5 times feature points
- HB = Hold bonus MB = Bonus multiplier
- x/xK = Score x thousands
-
- A flashing light is often a hint as to where you can raise your score
- and collect the bonuses.
- At the end of your game the last but one digit of your score will be
- shown in the panel. Random numbers will then be flashed across the
- panel and one will be selected. If your number matches the random
- number you are awarded an extra ball and can continue from where you
- left off.
-
- THE TABLES
- ==========
-
-
- T A B L E 1 * P A R T Y L A N D *
- -===================================-
-
- DUCK TARGETS Light all DUCKS to enable SNACKS (ICECREAM,
- SODA and POPCORN) in turn. Shoot ball into the
- trap under the top flipper to eat the lit SNACK.
- Eating all SNACKS enables HOLD BONUS and DOUBLE
- BONUS on the ANTICLOCKWISE loop. The DOUBLE
- BONUS is only active for 10 seconds. Eating all
- the SNACKS afterwards enables DOUBLE BONUS.
- Light all PUKE letters, then shoot the DRAGON'S
- MOUTH for 5 MILLION points, EXTRA BALL and
- JACKPOT in turn.
- PUKE Light all PUKE letters then shoot the DRAGON'S
- MOUTH for 5 MILLION points, EXTRA BALL and
- JACKPOT in turn.
- CYCLONE Shoot the CYCLONE to add 1 to the BONUS COUNTER.
- DRAGON Shoot the DRAGON'S MOUTH when no lights lit to
- score 250,000 points.
- JACKPOT Collect from the DRAGON'S MOUTH after:
- 1. Spelling PUKE 3 times.
- 2. Enabling HAPPY HOUR.
- 3. Enabling MEGA LAUGH.
- JackPot only lasts for 30 seconds during HAPPY
- HOUR and MEGA LAUGH.
- BONUS MULTIPLIER Shoot the SKYRIDE 3 times and shoot the
- ANTICLOCKWISE loop to collect the next BONUS
- MULTIPLIER.
- ARCADE Enabled by hitting the target just below the
- entrance. Gives bonus of either:
- 1. Nothing.
- 2. 500,000 points.
- 3. 1 MILLION points.
- 4. 5 MILLION points.
- 5. Enabling SIDE-LANE EXTRA BALL light.
- 6. An extra CRAZY-letter.
- ROCKET LIGHTS Light all ROCKET lights to score 2, 4, 6 and 8
- BONUS MULTIPLIERS in turn. Score EXTRA BALL and
- 1 MILLION points in turn after lighting all
- BONUS MULTIPLIERS.
- EXTRA BALL Collect from the DRAGON'S MOUTH after spelling
- PUKE twice.
- SIDE-LANE XB When XB light is enabled, exiting through a
- SIDE-LANE awards an EXTRA BALL.
- TUNNEL Repeatedly shooting the TUNNEL after the ball
- falls from DROP ZONE awards the flashing TUNNEL
- BONUS and enables the next BONUS for 10 seconds.
- SKILL SHOT Scored by shooting the CYCLONE or the TUNNEL
- immediately after the ball is shot from the
- spring.
- HIDDEN HALLWAY Mystery bonus enables 5 count bonuses on the
- CYCLONE.
- MEGA-LAUGH Light upp all MAD letters to spell CRAZY. 1 MAD
- letter lit each time you shoot the ball into
- the CLOCKWISE loop. 1 CRAZY letter lit when all
- MAD letters lit.
- MEGA-LAUGH scores 5 MILLION points for all ramps
- and passages for 25 seconds.
- HAPPY HOUR Spell PARTY by completing the following:
- 1. P - shoot the ANTICLOCKWISE loop and then
- the tunnel.
- 2. A - eat all 3 snacks.
- 3. R - shoot the ANTICLOCKWISE loop and then
- the CYCLONE.
- 4. T - shoot any SKYRIDE/LOOP combination
- twice in 10 seconds.
- 5. Y - spell PUKE.
- HAPPY HOUR scores 1 MILLION points for all
- TARGETS (bumpers, drop targets etc) for 25
- seconds.
-
-
- T A B L E 2 * S P E E D D E V I L S *
- -=========================================-
-
- GEAR Spell GEAR as follows:
- 1. Shoot the JUMP ramp to light G.
- 2. Shoot the OFFROAD ramp to light E.
- 3. Shoot B, U and R targets to light A.
- 4. Shoot N, I and N targets to light R.
- These can be completed in any order.
- POSITION Each GEAR spelt enables 2 POSITION OVERTAKES
- which are collected by shooting the RIGHT and
- LEFT (or vice-versa) ramps one after the other.
- EXTRA BALL Enabled after completing 20 MILES. Scored by
- shooting the TOP RIGHT passage when light lit.
- JACKPOT Collected byshooting the JUMP ramp when the
- JACKPOT light is lit. Lit for 20 seconds only.
- SUPER-JACKPOT Collect SUPER JACKPOT in the PIT-STOP after
- scoring JACKPOT on the JUMP ramp.
- MILES Shoot the LEFT or RIGHT ramp to collect 1 MILE.
- MILLION Shoot the RIGHT and LEFT (or vice-versa) ramps
- within 5 seconds to score 1 MILLION points.
- SPEED Shoot the LEFT and RIGHT ramps and then shoot
- the JUMP ramp to increase the SPEEDOMETER one
- step. Each ramp then scores the SPEED value
- x1000 points.
- AUTO-FEATURES Every 2 SPEED steps enables a BONUS PART for
- your CAR. Collect the part by shooting the
- flashing 1-5 lights. A CAR part flashes when
- collected.
- GOAL Enabled when position 1 is reached. This also
- enables the JACKPOT for 20 seconds. Collect
- the GOAL in the PIT-STOP.
- MULTI-BONUS Light all the PIT lights and shoot the OFFROAD
- ramp to collect the next MULTI-BONUS. After all
- bonuses are collected lighting PIT scores
- 1 MILLION points.
- OFF-ROAD Enabled after 10, 40, 60... MILES. All targets
- score 100,000 points for 25 seconds.
- TURBO-MODE Enabled when GOAL is collected. Awards 5 MILLION
- points on all ramps for 25 seconds.
- JUMP Enabled after collecting 30, 50, 70... miles etc
- and is collected on the JUMP ramp. JUMP awards
- 10 MILLION points.
-
-
- T A B L E 3 * B I L L I O N D O L L A R G A M E S H O W *
- -===============================================================-
-
- SKILL RAMP Shown by the top red Arrow.
- LEFT PASSAGE Circular lane starts by the MUSHROOMS and ends
- at the TOP FLIPPER.
- RIGHT PASSAGE Reverse LEFT passage.
- MULTI-BONUS Shoot the LEFT passage and the CLOCKWISE ramp to
- collect the next MULTI-BONUS.
- EXTRA BALL Shoot the SKILL ramp 12 times to enable EXTRA
- BALL on the LEFT passage.
- JACKPOT Collect 3 PRIZES to enable JACKPOT for 25
- seconds. Collect it in the RIGHT ramp.
- SUPER-JACKPOT Collect the JACKPOT to enable SUPER-JACKPOT
- (50M) for 5 seconds on the CLOCKWISE ramp.
- PRIZES Enable the PRIZES by:
- 1. Shoot the RIGHT ramp and then the SKILL
- ramp to enable the TV.
- 2. Shoot the RIGHT ramp and then the CLOCKWISE
- ramp to enable the CAR.
- 3. Shoot the LEFT passage and then the SKILL
- ramp to enable the TRIP.
- 4. Shoot the RIGHT ramp, the SKILL ramp and
- the RIGHT passage to enable the BOAT.
- 5. Shoot the RIGHT ramp, the CLOCKWISE ramp
- and the LEFT passage to enable the PLANE.
- 6. Shoot the LEFT passage, the SKILL ramp and
- the RIGHT passage to enable the HOUSE.
- You have to enable and collect the TV, CAR and
- TRIP before you can shoot for the BOAT, PLANE
- and HOUSE.
- COLLECT PRIZES Shoot the LOOP MIL down to the LEFT BALL TRAP
- to collect a prize. Collecting 3 PRIZES enables
- the second set of 3 PRIZES and the JACKPOT.
- When all 6 PRIZES have been collected shoot for
- the LOCK. This enables BILLION which can be
- collected in the LEFT BALL TRAP.
- LEFT BALL TRAP Opened by:
- 1. Enabling the TV, CAR and TRIP.
- 2. Enabling the BOAT, PLANE and HOUSE.
- 3. Hitting all the DOLLAR targets.
- MILLIONS Shoot the LOOP MIL repeatedly when the LEFT
- BALL TRAP is shut off to score 1 MILLION each
- time.
- MILLION PLUS Shoot the RIGHT ramp followed by CLOCKWISE ramp
- for 1, 2, 3... MILLIONS.
- CASH-POT Shoot the LOCK to score the current CASH-POT.
- SMALL WHEEL Hit both DOLLAR targets to enable the SMALL
- WHEEL. Shoot the LEFT BALL TRAP to spin the
- WHEEL and collect a random value.
- 5x CASH Enable 5x CASH by shooting the CLOCKWISE ramp.
- Shoot the LOCK to collect 5x the CASH-POT
- value.
-
-
- T A B L E 4 * S T O N E S ' N ' B O N E S *
- -=================================================-
-
- SCREAMS RAMP Ramp on the right.
- STONES & BONES Spell STONE and BONE to enable the next GHOST.
- KEY Spell KEY to open the TOWER for the next TOWER
- value.
- EXTRA BALL Shoot the SCREAMS ramp 10 times to enable the
- EXTRA BALL which is collected in the TOWER.
- JACKPOT Collected in the TOWER during GHOST HUNTER and
- GRIM REAPER.
- SUPER-JACKPOT Shoot the TOWER straight after collecting the
- JACKPOT to score 50 MILLION points.
- MULTI-DEMON Enables a BALL LOCK in the VAULT and WELL.
- Collect the following points on the SCREAMS
- ramp:
- 1. No locked balls - 5 MILLION points.
- 2. 1 locked ball - 10 MILLION points.
- 3. 2 locked balls - 20 MILLION points.
- TOWER Collect the current TOWER value, and collect
- the TOWER bonus when enabled.
- SCREAMS RAMP Collect 1 SCREAM.
- WELL Collect the current WELL value.
- BONUS MULTIPLIER Shoot the CLEAR ramp and the WELL to collect
- the next BONUS MULTIPLIER.
- MILLION Shooting the LEFT ramp repeatedly scores 1
- MILLION each time.
- MILLION PLUS Shoot the CLEAR ramp and then the far RIGHT
- passage to score 1, 2, 3... MILLION points.
- 2x SCREAMS Shoot the CLEAR ramp and the SCREAMS ramp to
- collect 2 SCREAMS.
- GHOST HUNTER All TARGETS and BUMPERS score 1 MILLION points
- for 30 seconds.
- GRIM REAPER All TRAPS and RAMPS score 5 MILLION points for
- 30 seconds.
- TOWER HUNT Shoot the TOWER for 5, 10 and 20 MILLION points
- in turn within 30 seconds.
- LOOP COMBO Shoot the CLEAR ramp to the ROLL-OVERS, drop
- down to the LEFT FLIPPER and hit the SCREAMS
- ramp and the far LEFT ramp for 5 MILLION points.
- LEFT BALL TRAP Collect the enabled GHOST and the VAULT value.
- GHOSTS The GHOSTS are lit up one after the other when
- spelling STONE and BONE, and award the
- following:
- 1. BAT - 5 MILLION points.
- 2. BLUE GHOST - Enables TOWER HUNT feature.
- 3. GREEN SMILER - Enables EXTRA BALL.
- 4. RED DEVIL - 10 MILLION points.
- 5. YELLOW POLTERGEIST - Enables GHOST HUNT.
- 6. BLUE OCTOPUSSY - Enables MULTI-DEMON.
- 7. MUMMY HEAD - 15 MILLION points.
- 8. GRIM REAPER - Enables GRIM REAPER.
- A GHOST must be collected before the next one
- can be enabled.
- R.I.P. Spelling R.I.P. enables the KICKBACK in the
- LEFT BALL TRAP.
-
- -->These dox were typed by SPiRiT of PSYCHOTiC, October 28th, 1992.<--
-
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